Agromatic Workers
Hiring, traits, roles, salaries, efficiency, assignments and zone staffing for the worker-driven automation economy.
Agromatic Worker Abilities: Traits, Jobs, Meals, and Smarter Hiring
A practical guide to Agromatic worker abilities, covering traits, job assignments, food bonuses, crafting speed, housing, and hiring decisions.
Read moreAgromatic Worker Assignments: Hire, House, and Deploy Your Farm Crew
Learn how Agromatic worker assignments work in this Early Access farm sim: hiring, traits, housing, salaries, and tips for keeping your crew productive.
Read moreAgromatic Worker Efficiency Guide: Traits, Food, Shifts, and Salary Planning
Boost Agromatic worker efficiency with trait-aware assignment, food bonuses, storage priorities, and salary planning from patches 0.6.4 and 0.6.7.
Read moreAgromatic Worker Roles: Farm, Crafting, Logistics, and Animal Staff Guide
Agromatic worker roles explained: the seven job types, hiring traits, salary raises, housing, and zone assignments that keep your farm profitable.
Read moreAgromatic Worker Salaries: Paydays, Yearly Raises, and Hiring Costs Explained
Agromatic worker salaries explained: seasonal paydays, yearly raises by difficulty, hiring costs, and how to keep your staff paid, fed, and housed.
Read moreAgromatic Worker Traits: How Fast, Strong, and Depressive Workers Change Your Farm
Agromatic worker traits decide how much your hires carry and how fast they work. See Fast, Strong, and Depressive traits, hunger, and salaries explained.
Read moreAgromatic Worker Zones Explained: Staffing, Housing, and Cross-Zone Logistics
Agromatic worker zones reward planning: hire the right workers, feed and house them, buy land for its ore, and link zones with depots and trains.
Read moreAgromatic Workers Guide: Hire, House, Feed, and Manage Your Crew
Agromatic workers are the automation. Learn how hiring traits, salaries, housing, meals, and zone assignments keep your Gimcraft farm profitable.
Read more