Agromatic Wiki

Fan-Made Automation & Farming Wiki

Agromatic is a grid-based farming and automation game where workers are the automation. Hire specialists, design efficient production chains, expand across zones, and use trains to keep a growing industrial farm running.

Early Access Nov 10, 2026Updated Nov 12, 2026Version v0.6.7130 Peak CCU3 UI Languages

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Your Agromatic Journey

1

Beginner Guide

Learn the first Agromatic run: finish the tutorial, place your opening fields and workshops, and keep the first payday covered.

2

Workers & Salaries

Understand hiring traits, beds, meals, and the yearly raise that decides whether a growing crew stays affordable.

3

Farming & Seasons

Pick crops that match each season, choose the season-change rule that fits your budget, and keep food chains supplied off-season.

4

Raids & Defense

Prepare for bandit demands, guard coverage, late-game sieges, and Peaceful Mode when you want the farm without the war.

Popular Guides

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Agromatic Automation Guide: Workers, Zones, Payroll, and Early Access Tips

A practical Agromatic automation guide covering worker roles, housing, salary changes, storage priorities, and the 0.6.x patches in Early Access.

Agromatic Beginner Guide: Workers, Salaries, and Your First Zones

Agromatic beginner guide: workers, salaries, craft modes, seasons, zone expansion, raids, and the Early Access launch snapshot dated Nov 13, 2026.

Agromatic Early Game Guide: Workers, Food, and First Profits

Start strong in Agromatic with an early game guide to worker food, simple production chains, contracts, seasons, and dated Early Access details.

Agromatic Farm Layout Guide: Early Access Zone and Worker Planning

Plan your Agromatic farm layout guide around worker zones, housing, trains, and v0.6.7 Early Access changes, with dated source notes.

Agromatic First Map Guide: Starting Zone, Seeds, and Early Access Expansion

A practical Agromatic first map guide covering seeds, season rules, zone purchases, wages, and selling on your first Early Access farm.

Agromatic Progression Guide: Pipeline, Salaries, Zones, and Early Access

An Agromatic progression guide covering the Pipeline, salaries, zone unlocks, production chains, and the November 2026 Early Access snapshot.

Agromatic Tutorial: Build a Fully Automated Farm, From First Worker to Steady Profit

A practical Agromatic tutorial covering worker hiring, seed loops, sprinklers, quest deadlines, and the automation that turns a messy first farm into profit.

Agromatic Walkthrough: Turn a Demo Farm Into a Self-Running Business

A practical Agromatic walkthrough: first hires, seeds, quest boxes, salaries, worker traits, and mid-game automation that keeps your farm profitable.

Agromatic Worker Abilities: Traits, Jobs, Meals, and Smarter Hiring

A practical guide to Agromatic worker abilities, covering traits, job assignments, food bonuses, crafting speed, housing, and hiring decisions.

Agromatic Worker Assignments: Hire, House, and Deploy Your Farm Crew

Learn how Agromatic worker assignments work in this Early Access farm sim: hiring, traits, housing, salaries, and tips for keeping your crew productive.

Agromatic Worker Efficiency Guide: Traits, Food, Shifts, and Salary Planning

Boost Agromatic worker efficiency with trait-aware assignment, food bonuses, storage priorities, and salary planning from patches 0.6.4 and 0.6.7.

Agromatic Worker Roles: Farm, Crafting, Logistics, and Animal Staff Guide

Agromatic worker roles explained: the seven job types, hiring traits, salary raises, housing, and zone assignments that keep your farm profitable.

Agromatic Worker Salaries: Paydays, Yearly Raises, and Hiring Costs Explained

Agromatic worker salaries explained: seasonal paydays, yearly raises by difficulty, hiring costs, and how to keep your staff paid, fed, and housed.

Agromatic Worker Traits: How Fast, Strong, and Depressive Workers Change Your Farm

Agromatic worker traits decide how much your hires carry and how fast they work. See Fast, Strong, and Depressive traits, hunger, and salaries explained.

Agromatic Worker Zones Explained: Staffing, Housing, and Cross-Zone Logistics

Agromatic worker zones reward planning: hire the right workers, feed and house them, buy land for its ore, and link zones with depots and trains.

Agromatic Workers Guide: Hire, House, Feed, and Manage Your Crew

Agromatic workers are the automation. Learn how hiring traits, salaries, housing, meals, and zone assignments keep your Gimcraft farm profitable.

Agromatic Animals: Verified Worker Role and Farm Systems

Agromatic animals explained from official game sources: the animals worker role, milk-to-cheese production, hay, manure, and current evidence limits.

Agromatic Crops: A Farming and Automation Guide for Early Access

Learn how Agromatic crops work: Plot Signs, seasonal growth, greenhouse workarounds, and production chains that keep your worker-run farm profitable.

Agromatic Farming Guide: Workers, Automation, and Early Access Basics

A practical look at Agromatic farming: how worker automation works, production chains, dated Early Access price and review snapshot, and first-run tips.

Agromatic Fish Cages Explained: What We Can Verify About the Steam Game

Agromatic fish cages are a documented later technology that reduces seasonal dependence; see what the official Steam page confirms and what remains unspecified.

Agromatic Fishing Guide: Workers, Fish Traps, and Early Access Tips

Learn how Agromatic fishing works in Gimcraft's Early Access farm sim: fish traps, fishermen, worms, seasons, and practical setup tips.

Agromatic Greenhouses: How to Beat Season Limits in the Farming Automation Game

Agromatic greenhouses reduce season limits so crops keep producing. See how they fit the worker, salary, and Pipeline loop — and what's still unproven.

Agromatic Seasons Guide: Seasonal Crops, Payday Pressure, and Greenhouses

Agromatic seasons decide which crops grow and when salaries come due. Learn the crop rules, greenhouse options, and payday math.

Agromatic Weather: Verified Info, Name Collisions, and Where to Check

Agromatic weather is part of the Early Access farming loop. See what the official Steam listing confirms and which weather effects remain unspecified.

Agromatic Cotton Cloth Guide: Build a Profitable Textile Chain

See how Agromatic cotton cloth fits the farm-and-automation loop, from worker logistics to contracts, plus dated Early Access price and review snapshots.

Agromatic Crafting Stations: Worker Speed, Stove Placement & Player Reports

Player reports on Agromatic crafting stations: slow crafters, the -99% craft start, worker meals, and stove placement fixes from the Steam forums.

Agromatic Iron Ore Guide: Mining Drills, Metal Chains, and Rail Logistics

A practical Agromatic iron ore guide: how mining drills, worker logistics, and ore-to-metal production chains fit the Early Access sim.

Agromatic Mining Drills: Coal, Miners, and Ore Logistics Guide

Learn how Agromatic mining drills work: place them on resource nodes, keep them fueled with coal and staffed by miners, and move ore between zones.

Agromatic Production Chains: Turn Wheat, Milk, and Ore Into Profit

Plan Agromatic production chains from field to flour, cheese, metal, and cloth with worker, storage, station, and train tips.

Agromatic Expansion Zones: Scouting, Buying, and Linking New Land

Plan Agromatic expansion zones with confidence: read the purchase screen for coal and ore, link new land by depot and train, and staff it without going broke.

Agromatic Multiple Zones Guide: Trains, Depots, and Cross-Zone Logistics

Learn how Agromatic multiple zones work: rail lines, depots, train wagons, and how to keep resources moving between your farms, mines, and workshops.

Agromatic Railways Guide: Trains, Depots, and Zone Logistics

Agromatic railways explained: how trains, depots, and cargo rules move goods between zones in Gimcraft's farming automation sim, with Early Access facts.

Agromatic Train Depots: How Rail Logistics Work in the Early Access Build

Agromatic train depots explained: rail lines, wagons, and dispatch in Gimcraft's Early Access farming sim, plus multi-zone logistics tips.

Agromatic Train Dispatch: Planning Rail Cargo in a Worker-Powered Farm

A practical first look at Agromatic train dispatch: rail routes, cargo settings, zone planning, and the salary pressure behind every worker-driven farm.

Agromatic Train Logistics: Trains, Transit Depots, and Cargo Explained

A practical look at Agromatic train logistics: how zones, trains, Transit Depots, and logistics workers move cargo in this Early Access farming sim.

Agromatic Train Wagons: How Rail Cargo Moves Between Zones in Early Access

Agromatic train wagons connect zones, carry cargo, and demand planning. Learn wagon limits, cargo settings, and rail tips for this Early Access farm sim.

Agromatic Trains Guide: Rail Logistics Between Zones, Depots, and Cargo

How Agromatic trains work: rail lines, depots, wagons, and cargo dispatch between zones, plus dated Steam details and practical setup tips.

Agromatic Chip Manufacturing: What the Automation Game Really Builds

Agromatic chip manufacturing is enabled in Early Access. See what the October 8 update confirms and how it fits the game's production, power, and worker systems.

Agromatic CPUs: Dual-Core and Quad-Core Craftable Items

Agromatic CPUs explained from official updates: dual-core and quad-core CPUs are craftable items, with separate notes on PC hardware requirements and Early Access status.

Agromatic Research Computers: The Worker-Run Tech Tree Explained

A dated look at Agromatic research computers, how the worker-run tech tree fits the farm loop, plus Early Access status, price, and roadmap notes.

Agromatic Research Guide: Workers, Tech, and Early Access Facts (Nov 2026)

A dated look at Agromatic research: Steam Early Access details, worker management, the research tree, trains, and seasonal farming as of Nov 13, 2026.

Agromatic Research Nodes: How the Research Tree Works in Early Access

A source-checked look at Agromatic research nodes: what the Early Access build includes, what the roadmap promises, and how to plan your research tree.

Agromatic Research Tree: What Early Access Players Actually Unlock

See how the Agromatic research tree works in Early Access: research workers, computers, unlocks, and what Gimcraft still plans to add.

Agromatic robotics: What the Steam Automation Game Really Automates

Agromatic robotics is enabled in Early Access. See what the October 8 update confirms, how robotics fits the worker-driven automation loop, and what remains unspecified.

Agromatic Technology: Research, Chips, CPUs, Robotics, and Power

Agromatic technology explained from official sources: research computers, chip manufacturing, craftable CPUs, robotics, uranium, nuclear power, and the power grid.

Agromatic Contracts: How to Supply a War and Grow Your Operation

How Agromatic contracts work: pick a side in the war, meet deliverable requirements, and turn rewards into a stronger operation.

Agromatic Factions Explained: Resistance, Invaders, and Raid Defense

A breakdown of Agromatic factions: the Resistance and Military Invader story branches, raid defense, contracts, and the peaceful-mode option.

Agromatic Guards Explained: Bandit Raids, Payoffs, and Farm Defense

When a bandit demands payment in Agromatic, your hired guards are the fallback. What pre-release material shows about raids, defense, and salaries.

Agromatic Raids Explained: Bandits, Sieges, and How to Defend Your Farm

Agromatic raids, explained: bandit demands, guard defense, late-game sieges, and Peaceful Mode, with dated Steam patch notes and player reports.

Agromatic Resistance: What Verified Sources Say About the Steam Game

Agromatic Resistance explained: the local faction, its story branch status, contract choices, and what official sources do and do not confirm.

Agromatic Story Explained: War, Quests, and the Road to Early Access

The Agromatic story mixes cozy farm automation with quests, salaries, and a war. Here's how the narrative works and what Early Access includes.

Agromatic War Guide: Siding With Factions, Paying Bandits, and Guarding Your Farm

How the Agromatic war works: supply the resistance or the empire, answer bandit demands, hire guards, and keep payroll covered.

Agromatic Weapons Guide: Guards, Raids, and Base Defense in Early Access

What we know about Agromatic weapons: how guards, raids, and defensive positions work in the Early Access farm sim, plus the Peaceful Mode that removes raids.

Agromatic Achievements: Full Steam List and Practical Completion Guide

A dated look at all 21 Agromatic achievements on Steam, grouped by goal, with practical tips for seasons, loans, worlds, monuments, and objectives.

Agromatic Demo: What the Free Steam Trial Includes Before You Buy

Agromatic demo details from the Steam page: what the free trial covers, Early Access status, price snapshot, reviews, and tips before you buy.

Agromatic Developer Gimcraft: Who Builds This Farming Automation Sim?

Agromatic developer Gimcraft self-publishes this worker-driven farming sim. Here's what the studio has confirmed about Early Access, pricing, and its roadmap.

Agromatic Early Access: What the November 2026 Launch Build Actually Includes

Agromatic Early Access explained: launch build contents, a dated price and review snapshot, roadmap gaps, and practical tips before you buy.

Agromatic Price: Where to Verify the Steam Listing Before You Buy

Agromatic was listed at $9.99 with a 20% introductory discount to $7.99 on 2026-11-13; verify the live Steam price before buying.

Agromatic Release Date: Early Access Launch, Price, and What to Expect

Agromatic arrived in Early Access on November 10, 2026. Verified release date details, launch price snapshot, review numbers, and the roadmap ahead.

Agromatic Steam Deck: Can This Farming Automation Game Run on Valve's Handheld?

Agromatic Steam Deck compatibility is unconfirmed in the official Steam listing. Check requirements, Early Access status, and what to verify before buying.

Agromatic System Requirements: How to Verify Your PC Before You Play

The Agromatic system requirements live on the game's Steam page. Learn how to read the listing for app 4179990 and check your PC before buying.

Agromatic Automation Guide: Workers, Zones, Payroll, and Early Access Tips

A practical Agromatic automation guide covering worker roles, housing, salary changes, storage priorities, and the 0.6.x patches in Early Access.

Agromatic Beginner Guide: Workers, Salaries, and Your First Zones

Agromatic beginner guide: workers, salaries, craft modes, seasons, zone expansion, raids, and the Early Access launch snapshot dated Nov 13, 2026.

Agromatic Early Game Guide: Workers, Food, and First Profits

Start strong in Agromatic with an early game guide to worker food, simple production chains, contracts, seasons, and dated Early Access details.

Agromatic Farm Layout Guide: Early Access Zone and Worker Planning

Plan your Agromatic farm layout guide around worker zones, housing, trains, and v0.6.7 Early Access changes, with dated source notes.

Agromatic First Map Guide: Starting Zone, Seeds, and Early Access Expansion

A practical Agromatic first map guide covering seeds, season rules, zone purchases, wages, and selling on your first Early Access farm.

Agromatic Progression Guide: Pipeline, Salaries, Zones, and Early Access

An Agromatic progression guide covering the Pipeline, salaries, zone unlocks, production chains, and the November 2026 Early Access snapshot.

Agromatic Tutorial: Build a Fully Automated Farm, From First Worker to Steady Profit

A practical Agromatic tutorial covering worker hiring, seed loops, sprinklers, quest deadlines, and the automation that turns a messy first farm into profit.

Agromatic Walkthrough: Turn a Demo Farm Into a Self-Running Business

A practical Agromatic walkthrough: first hires, seeds, quest boxes, salaries, worker traits, and mid-game automation that keeps your farm profitable.

Agromatic Worker Abilities: Traits, Jobs, Meals, and Smarter Hiring

A practical guide to Agromatic worker abilities, covering traits, job assignments, food bonuses, crafting speed, housing, and hiring decisions.

Agromatic Worker Assignments: Hire, House, and Deploy Your Farm Crew

Learn how Agromatic worker assignments work in this Early Access farm sim: hiring, traits, housing, salaries, and tips for keeping your crew productive.

Agromatic Worker Efficiency Guide: Traits, Food, Shifts, and Salary Planning

Boost Agromatic worker efficiency with trait-aware assignment, food bonuses, storage priorities, and salary planning from patches 0.6.4 and 0.6.7.

Agromatic Worker Roles: Farm, Crafting, Logistics, and Animal Staff Guide

Agromatic worker roles explained: the seven job types, hiring traits, salary raises, housing, and zone assignments that keep your farm profitable.

Agromatic Worker Salaries: Paydays, Yearly Raises, and Hiring Costs Explained

Agromatic worker salaries explained: seasonal paydays, yearly raises by difficulty, hiring costs, and how to keep your staff paid, fed, and housed.

Agromatic Worker Traits: How Fast, Strong, and Depressive Workers Change Your Farm

Agromatic worker traits decide how much your hires carry and how fast they work. See Fast, Strong, and Depressive traits, hunger, and salaries explained.

Agromatic Worker Zones Explained: Staffing, Housing, and Cross-Zone Logistics

Agromatic worker zones reward planning: hire the right workers, feed and house them, buy land for its ore, and link zones with depots and trains.

Agromatic Workers Guide: Hire, House, Feed, and Manage Your Crew

Agromatic workers are the automation. Learn how hiring traits, salaries, housing, meals, and zone assignments keep your Gimcraft farm profitable.

Agromatic Animals: Verified Worker Role and Farm Systems

Agromatic animals explained from official game sources: the animals worker role, milk-to-cheese production, hay, manure, and current evidence limits.

Agromatic Crops: A Farming and Automation Guide for Early Access

Learn how Agromatic crops work: Plot Signs, seasonal growth, greenhouse workarounds, and production chains that keep your worker-run farm profitable.

Agromatic Farming Guide: Workers, Automation, and Early Access Basics

A practical look at Agromatic farming: how worker automation works, production chains, dated Early Access price and review snapshot, and first-run tips.

Agromatic Fish Cages Explained: What We Can Verify About the Steam Game

Agromatic fish cages are a documented later technology that reduces seasonal dependence; see what the official Steam page confirms and what remains unspecified.

Agromatic Fishing Guide: Workers, Fish Traps, and Early Access Tips

Learn how Agromatic fishing works in Gimcraft's Early Access farm sim: fish traps, fishermen, worms, seasons, and practical setup tips.

Agromatic Greenhouses: How to Beat Season Limits in the Farming Automation Game

Agromatic greenhouses reduce season limits so crops keep producing. See how they fit the worker, salary, and Pipeline loop — and what's still unproven.

Agromatic Seasons Guide: Seasonal Crops, Payday Pressure, and Greenhouses

Agromatic seasons decide which crops grow and when salaries come due. Learn the crop rules, greenhouse options, and payday math.

Agromatic Weather: Verified Info, Name Collisions, and Where to Check

Agromatic weather is part of the Early Access farming loop. See what the official Steam listing confirms and which weather effects remain unspecified.

Agromatic Cotton Cloth Guide: Build a Profitable Textile Chain

See how Agromatic cotton cloth fits the farm-and-automation loop, from worker logistics to contracts, plus dated Early Access price and review snapshots.

Agromatic Crafting Stations: Worker Speed, Stove Placement & Player Reports

Player reports on Agromatic crafting stations: slow crafters, the -99% craft start, worker meals, and stove placement fixes from the Steam forums.

Agromatic Iron Ore Guide: Mining Drills, Metal Chains, and Rail Logistics

A practical Agromatic iron ore guide: how mining drills, worker logistics, and ore-to-metal production chains fit the Early Access sim.

Agromatic Mining Drills: Coal, Miners, and Ore Logistics Guide

Learn how Agromatic mining drills work: place them on resource nodes, keep them fueled with coal and staffed by miners, and move ore between zones.

Agromatic Production Chains: Turn Wheat, Milk, and Ore Into Profit

Plan Agromatic production chains from field to flour, cheese, metal, and cloth with worker, storage, station, and train tips.

Agromatic Expansion Zones: Scouting, Buying, and Linking New Land

Plan Agromatic expansion zones with confidence: read the purchase screen for coal and ore, link new land by depot and train, and staff it without going broke.

Agromatic Multiple Zones Guide: Trains, Depots, and Cross-Zone Logistics

Learn how Agromatic multiple zones work: rail lines, depots, train wagons, and how to keep resources moving between your farms, mines, and workshops.

Agromatic Railways Guide: Trains, Depots, and Zone Logistics

Agromatic railways explained: how trains, depots, and cargo rules move goods between zones in Gimcraft's farming automation sim, with Early Access facts.

Agromatic Train Depots: How Rail Logistics Work in the Early Access Build

Agromatic train depots explained: rail lines, wagons, and dispatch in Gimcraft's Early Access farming sim, plus multi-zone logistics tips.

Agromatic Train Dispatch: Planning Rail Cargo in a Worker-Powered Farm

A practical first look at Agromatic train dispatch: rail routes, cargo settings, zone planning, and the salary pressure behind every worker-driven farm.

Agromatic Train Logistics: Trains, Transit Depots, and Cargo Explained

A practical look at Agromatic train logistics: how zones, trains, Transit Depots, and logistics workers move cargo in this Early Access farming sim.

Agromatic Train Wagons: How Rail Cargo Moves Between Zones in Early Access

Agromatic train wagons connect zones, carry cargo, and demand planning. Learn wagon limits, cargo settings, and rail tips for this Early Access farm sim.

Agromatic Trains Guide: Rail Logistics Between Zones, Depots, and Cargo

How Agromatic trains work: rail lines, depots, wagons, and cargo dispatch between zones, plus dated Steam details and practical setup tips.

Agromatic Chip Manufacturing: What the Automation Game Really Builds

Agromatic chip manufacturing is enabled in Early Access. See what the October 8 update confirms and how it fits the game's production, power, and worker systems.

Agromatic CPUs: Dual-Core and Quad-Core Craftable Items

Agromatic CPUs explained from official updates: dual-core and quad-core CPUs are craftable items, with separate notes on PC hardware requirements and Early Access status.

Agromatic Research Computers: The Worker-Run Tech Tree Explained

A dated look at Agromatic research computers, how the worker-run tech tree fits the farm loop, plus Early Access status, price, and roadmap notes.

Agromatic Research Guide: Workers, Tech, and Early Access Facts (Nov 2026)

A dated look at Agromatic research: Steam Early Access details, worker management, the research tree, trains, and seasonal farming as of Nov 13, 2026.

Agromatic Research Nodes: How the Research Tree Works in Early Access

A source-checked look at Agromatic research nodes: what the Early Access build includes, what the roadmap promises, and how to plan your research tree.

Agromatic Research Tree: What Early Access Players Actually Unlock

See how the Agromatic research tree works in Early Access: research workers, computers, unlocks, and what Gimcraft still plans to add.

Agromatic robotics: What the Steam Automation Game Really Automates

Agromatic robotics is enabled in Early Access. See what the October 8 update confirms, how robotics fits the worker-driven automation loop, and what remains unspecified.

Agromatic Technology: Research, Chips, CPUs, Robotics, and Power

Agromatic technology explained from official sources: research computers, chip manufacturing, craftable CPUs, robotics, uranium, nuclear power, and the power grid.

Agromatic Contracts: How to Supply a War and Grow Your Operation

How Agromatic contracts work: pick a side in the war, meet deliverable requirements, and turn rewards into a stronger operation.

Agromatic Factions Explained: Resistance, Invaders, and Raid Defense

A breakdown of Agromatic factions: the Resistance and Military Invader story branches, raid defense, contracts, and the peaceful-mode option.

Agromatic Guards Explained: Bandit Raids, Payoffs, and Farm Defense

When a bandit demands payment in Agromatic, your hired guards are the fallback. What pre-release material shows about raids, defense, and salaries.

Agromatic Raids Explained: Bandits, Sieges, and How to Defend Your Farm

Agromatic raids, explained: bandit demands, guard defense, late-game sieges, and Peaceful Mode, with dated Steam patch notes and player reports.

Agromatic Resistance: What Verified Sources Say About the Steam Game

Agromatic Resistance explained: the local faction, its story branch status, contract choices, and what official sources do and do not confirm.

Agromatic Story Explained: War, Quests, and the Road to Early Access

The Agromatic story mixes cozy farm automation with quests, salaries, and a war. Here's how the narrative works and what Early Access includes.

Agromatic War Guide: Siding With Factions, Paying Bandits, and Guarding Your Farm

How the Agromatic war works: supply the resistance or the empire, answer bandit demands, hire guards, and keep payroll covered.

Agromatic Weapons Guide: Guards, Raids, and Base Defense in Early Access

What we know about Agromatic weapons: how guards, raids, and defensive positions work in the Early Access farm sim, plus the Peaceful Mode that removes raids.

Agromatic Achievements: Full Steam List and Practical Completion Guide

A dated look at all 21 Agromatic achievements on Steam, grouped by goal, with practical tips for seasons, loans, worlds, monuments, and objectives.

Agromatic Demo: What the Free Steam Trial Includes Before You Buy

Agromatic demo details from the Steam page: what the free trial covers, Early Access status, price snapshot, reviews, and tips before you buy.

Agromatic Developer Gimcraft: Who Builds This Farming Automation Sim?

Agromatic developer Gimcraft self-publishes this worker-driven farming sim. Here's what the studio has confirmed about Early Access, pricing, and its roadmap.

Agromatic Early Access: What the November 2026 Launch Build Actually Includes

Agromatic Early Access explained: launch build contents, a dated price and review snapshot, roadmap gaps, and practical tips before you buy.

Agromatic Price: Where to Verify the Steam Listing Before You Buy

Agromatic was listed at $9.99 with a 20% introductory discount to $7.99 on 2026-11-13; verify the live Steam price before buying.

Agromatic Release Date: Early Access Launch, Price, and What to Expect

Agromatic arrived in Early Access on November 10, 2026. Verified release date details, launch price snapshot, review numbers, and the roadmap ahead.

Agromatic Steam Deck: Can This Farming Automation Game Run on Valve's Handheld?

Agromatic Steam Deck compatibility is unconfirmed in the official Steam listing. Check requirements, Early Access status, and what to verify before buying.

Agromatic System Requirements: How to Verify Your PC Before You Play

The Agromatic system requirements live on the game's Steam page. Learn how to read the listing for app 4179990 and check your PC before buying.

What is Agromatic?

Agromatic is a single-player farming, automation, management, and strategy game developed by Gimcraft. Instead of controlling a farmer directly, you design the operation and hire workers to farm, mine, craft, research, handle animals, fish, and move resources.

Agromatic grows from a small agricultural plot into a multi-zone industrial operation with production chains, trains, research, seasonal planning, contracts, electricity, and conflict objectives. Layout design and worker logistics decide how efficiently the whole business runs.

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Developer

Gimcraft

Platform

Windows PC · Steam

Genre

Farming & Automation Strategy

Latest Version

v0.6.7

Peak CCU

130

Interface Languages

3 (EN / DE / ZH)

Explore Agromatic Guides

Start with the beginner route, then move through worker management, farming seasons, production chains, research, train logistics, raid defense, and Early Access status.

Agromatic Beginner Guide

The first-run route through Gimcraft's management sim: tutorial and Pipeline goals, instant grid building, worker hiring, payday coverage, and the first zone expansion.

1Enter the Early Access build and choose a starting rule; v0.6.7 added Peaceful Mode on November 12, 2026.
2Finish the tutorial and the opening Pipeline goals before changing seeds or rebuilding layouts.
3Place fields, barns, houses, and workshops on the grid; buildings drop in instantly and materials return when you move them.
4Drop a Plot Sign so farm workers plant and water the correct crop inside each area.
5Hire at the Hiring Center, then cover beds, meals, and the payday that lands once a season.
6Switch stations to stop-when-enough craft mode, then add zones and trains once the payroll is stable.
Read Full Guide

Agromatic Workers and Automation

Workers are the automation layer: hiring traits, housing, food, zone assignments, and the yearly raise all feed directly into whether the farm stays profitable.

Hiring CenterJob postings bring applicants with a hire cost and traits such as Fast, Strong, or Depressive.
TraitsWhere a worker is posted matters, so judge candidates in-game instead of copying a tier list.
PaydayWages come due once a season, and workers you cannot pay leave the farm.
Yearly RaiseUpdate 0.6.4 reworked pay so every worker's salary adjusts at the start of a new year by 10%, 15%, or 20%.
HousingWorkers need beds; unhoused crews turn miserable and stop producing efficiently.
MealsFood is capacity planning, and hungry workers on Medium and Hard move at 30% speed.
Zone AssignmentAssign work by zone so hauling and crafting stay close to the storage that feeds them.
Read Full Guide

Agromatic Farming and Seasons

Seasonal crops, the season-change rule you pick at new game, and the greenhouse and fish-cage options that keep production running off-season.

Seasonal CropsEach crop only grows in its own season, so seed buying is a seasonal decision rather than one-time setup.
Season ChangeAt new game you choose whether unsuitable crops die or planted crops keep growing at 20% higher salaries.
GreenhousesLater technologies such as greenhouses reduce dependence on outdoor seasons.
Fish CagesFish cages add a second off-season food and income source once they are unlocked.
Payday PressureSeason turns double as paydays, so stockpile and process before the wage bill arrives.
StockpilingKeep surplus rather than dumping it, so off-season production chains stay fed.
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Agromatic Production Chain Priorities

A practical priority order for the raw-to-finished chains listed by the game, from the dairy line players report as high value down to cloth.

S Tier

Dairy chain: milk into cheese through a creamery, described by preview coverage as selling well above raw milk.

A Tier

Wheat chain: wheat into flour at a mill, then bread at an oven, both listed on the store page.

B Tier

Ore into metal and fruit into preserves, the two remaining raw-to-finished examples on the store page.

C Tier

Cotton into cloth; the sell menu lists which outputs actually pay, so confirm the price before scaling a chain.

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Agromatic Research Tree Guide

Research happens at computers and unlocks new capabilities, but in Agromatic it is still a workforce problem: a research worker needs a bed, a meal, and a salary.

1Stabilise the worker loop first: food, housing, and salaries come before any research investment.
2Assign a worker whose traits suit research, then place the computer area inside a zone you can support.
3Fund research like any other department and scale it back while the farms still carry the cost.
4Budget for the yearly salary adjustment, since raises apply at the start of each new year.
5Rebuild freely between runs; there are no construction timers and materials are recovered.
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Agromatic Trains and Zone Logistics

Zone purchases, coal-burning drills, Transit Depots, and wagon trains decide whether cargo actually reaches the zone that needs it.

Zone PurchaseThe purchase screen lists underground resources such as copper, coal, and iron before you commit.
Coal DrillA drill burns coal and needs a miner assigned, so remote ore zones carry fuel and salary costs first.
Transit DepotDepots ship one item type to a target zone and stop when it has enough, with capacity capped at 20.
Train WagonsTrains run engines and wagons on laid track, up to 10 wagons per train, with cargo set by the player.
Logistic WorkersSelling and hauling can run itself once logistics workers are hired and posted in the right zones.
Read Full Guide

Agromatic Raids and Defense

Bandit demands, guard coverage, and Peaceful Mode: raids in Agromatic resolve as an economic and layout question rather than a battle screen.

Bandit DemandA bandit arrives with a price and two buttons, pay up or refuse the demand.
GuardsHired guards hold the farm when you refuse, so staffing decisions reach combat directly.
Layout DefenseAttacks land on production space, which makes zone expansion a risk decision as well as a resource grab.
Peaceful Modev0.6.7 added Peaceful Mode on Very Easy, removing raids and yearly wage increases.
Raid SignalUpdate 0.6.4 added a red screen outline plus separate victory and defeat sounds during raids.
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Agromatic Early Access and Platform

Where Agromatic runs, what the launch build includes, and which systems the developer still lists as unfinished before you buy in.

PlatformAgromatic is a Windows PC game sold through Steam, with a free demo listed on the store page.
Early AccessEarly Access started on November 10, 2026, and the developer targets roughly six months before full release.
PriceThe store page listed $7.99 during a 20% introductory discount from the $9.99 list price.
ReviewsA November 13, 2026 snapshot showed 19 all-time reviews at 94% positive.
LanguagesEnglish, German, and Simplified Chinese are listed as interface languages.
RoadmapThe final two Pipeline objectives, Nuclear Bomb and Rocket, were still marked coming soon at launch.
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Frequently Asked Questions

Quick answers to the most common questions about Agromatic.

Ready to Master Agromatic?

From your first workers and crop fields to industrial production chains, research networks, and multi-zone train logistics, the Agromatic community wiki helps you build a more efficient operation.